Call a button's Click event in blueprints

Hi Matthew,

Thanks for your reply! I just wish to programmatically (in blueprints) call the OnClick event from a button reference. Since I am not directly deciding which button was clicked based on which button the mouse is over (actually I’m determining which button was pressed based on which button is closest to a certain actor). I suppose the only way to accomplish this is for all my custom widgets implement a Clickable interface and call that from the reference (I would suppose buttons already implemented an interface with the OnClick event)?