I’ve added a couple of bells & whistles, some much needed control, limiters to keep things in check and variables to parametrise it: [Image from Gyazo] The general idea: we generate a spline between us and the click location with the mid point elevated we use a timeline to project a point along the spline over the timeline duration we adjust player velocity so it chases that point closely In short, it’s a glorified rubberband that works surprisingly well. LMB: set landing location Mouse S…