Calculate velocity between two points

when he goes to a special area (jump pad), he must jump to the exact point.

Would this work?

This is all fake, with lots of control and nothing to calculate. You can land wherever you desire. I’d build a jump-pad actor with a spline and manually place points where needed.

Technically you could arrive at reasonable results using trial & error launch but that’d get tedious rather fast.


For manual and more physically accurate jump, I’d look into leveraging this node:

image

Or work the other way round with:

image

This would take a lot of guesswork out of the design, you get points and can then (optionally) turn them into a spline to glide along. Think of this option as of a visual tool that helps with obtaining data you can then punch into the character launch node.


Also, there’s navmesh:

Namely: