@pezzott1 Nice idea! I thought the forward vector would work, and the output format of a unit vector is ideal… Regrettably though, it isn’t cleanly splitting x, y, z values into local magnitudes.
So to test it if I move the player cleanly only in one axis, the direction difference caused by camera lag should show a difference only on one local axis, because the others would be still aligned. But it is showing changes in two or three local axes.
