Hi, everybody.
I am completely new to UE5 and so maybe my question will not be clear. But I hope for help.
In my project it is possible to rotate the character in the desired direction when press LMB. This I was able to do and everything works like a charm in this logic.
How I can find(calculate) the time it will take to turn to the target location? Speed of the rotation? I thought that it can be done through finding the angle between the two vectors (cosine between target and current rotation), but I could not make up the full logic of this. And also how to estimate/set in what direction (clockwise or counterclockwise) will turn the character?
I want to make such a feature that before making a turn by mouse click at the cursor was displayed the time required for this (now it just show the rotator values).