Calculate movement direction relative to look at direction.

@savagebeasty thanks for the help. I actually managed to fix it although really understand how exactly. Basically I changed the AddActorLocalRotation node to SetActorRotation and I noticed that now it seemed to be working but a bit weird so I tweaked the BlendSpace and managed to get it working.

This is what the blendspace looks like now. (To me it doesn’t make much sense.But it works)