Hello!
Ever since I moved to 5.6 I’m having this annoying issue where changes won’t happen immediately when I run the game, whether in the selected viewport or in PIE.
Sometimes I would add a ‘print string’ node for debugging and the print out I expect won’t appear until I restart the game 4-5 times.
This feels like an overzealous cache system.
Is that what’s going on?
Is there a configuration or a CLI command I can use to tell Unreal to clear cache?
Thanks!