Thanks man. I actually found a material someone had made that simulates a cloth piping being pulled by gravity and wind. That, coupled with the already bounciness of the cable component actually got me to where I needed. ([FREEBIE] Material with animated wind and fake gravity UE4 tutorial - YouTube) if you want the material. Also, when I made my cinematic I didn’t even end up using a shot with the cables, haha.
If you want to see the cinematic: https://www.theonlyjakebaker.com/environments?pgid=kfhha7m4-e8780958-80ec-4086-88f1-06e32adec7f9