Cable Sway

Well, I’m not sure why it won’t let you just set force off of the for each node output. However, if you do manage to do it in blueprint, I do know that “simulate” in the play editor can be used to activate blueprints with cinematics, so at least there is that. :slight_smile:

Also, when creating a movie out of it, I believe the engine will automatically simulate for you, so you don’t even have to have simulate on in that case.