I once did the same thing in UDK, but since it was meant as part of a destructible environment (thanks for the destructible meshes BTW) I created it rather differently: I created a cable mesh in 3DS Max, and used a number of bones along the mesh (very much like the free particles discussed here), and created bodies for them in PhAT. I would then attach the first and last bone using physics joints to other actors. This allowed for interaction with physics and also allowed me to “tear” the cables using the joints’ break force. Seeing this post got me wondering: which is the better solution in terms of performance?