C++ version of GetClassDefaults?

To finish this off in case someone else is stuck here:

In target class:

UFUNCTION(BlueprintCallable)
UTexture2D* GetIcon() const { return ResourceData.Icon; }

in calling class:

   #include "class.h"

    // BP GetClassDefaults = GetDefaultObject<class>>()->
	UTexture2D* localIcon = Resource->GetDefaultObject<class>()->GetIcon();
	ResourceIcon->SetBrushFromTexture(localIcon, true);

I know the localIcon variable is not required but for testing I wanted it broken apart for clarity.