C++ UE4 programming book?

I was pretty clear that I think the pricing is amazing and really didn’t intend it to be a knock on the price. :slight_smile: I was looking at this from a publisher’s perspective - it’s an added cost that would deter some purchasers. Any time you reduce the size of your potential audience, publishers are less likely to take the chance. I would hope Epic would work with publishers to give access to a trial, but I haven’t had much luck getting them to respond to me on this particular issue, though. Publishers generally want authors to do this kind of leg work as part of their proposal. Being able to include a coupon code for one month access (without source code access even) would allay a lot of my concerns about investing time into a UE4 book.

Now you’re just preaching to the choir. I’d love to write a good beginner book on UE4. Beginner books are very rewarding and fun to write.

I’ve talked to two publishers, and while neither have said no, neither were enthusiastic about a UE4 beginner book. Both wanted me to convince them it was worth their time to publish a book for UE4. I’ve considered self-publishing, but without some way to give readers some kind of free access to the tools, I’m hesitant to invest the time it takes to write a good beginner’s book.