C++ Transition Guide for 4.21

I had the same issue and added these codes in GameInstance Construct.


if (!HasAnyFlags(RF_ClassDefaultObject))
{
    FString RootSteamPath = FPaths::EngineDir() / STEAM_SDK_ROOT_PATH / STEAM_SDK_VER_PATH / TEXT("Win64/");
    FPlatformProcess::PushDllDirectory(*RootSteamPath);
}