Whenever i’m running a custom AnimGraphNode class , the moment i spawn it in a animation blueprint …CRASH!! every single time it crashes always leading to a breakpoint around line 164 in AnimGraphNode_SkeletalControlBase.h
(Breakpoint) virtual const FAnimNode_SkeletalControlBase* GetNode() const PURE_VIRTUAL(UAnimGraphNode_SkeletalControlBase::GetNode, return nullptr;);
Its saying low level fatar error, pure virtual not implemented for GetNode() function. I am honestly clueless about how to fix this. This crash never happened before. This is also easily reproducible in a very simple almost blank starter class i created from scratch. I am trying to learn to implement but my guess is the GetNode() function isn’t supposed to be touched . Any suggestions or fix ?
EDIT : After some trying , it seems GetNode() is returning a nullptr for some reason . Still no clue on a solution though .