Hello guys,
I’ve recently updated to Unreal Engine version 4.18. I fixed all errors in the *.uproject and *.Target.cs files and the editor starts up and I can run the game.
However, I have some problems with the Derived Data Cache. It seems that the project never stops adding stuff to it. I am currently at 10gb for a simple 2D project.
Even after the engine finished compiling all the shaders and discovered all assets, if I leave the project loaded, the DDC cache increases and the engine uses the disk.
This is not so much of a problem on my PC where I have a SSD drive, but for my laptop it goes to 100% disk usage and I can’t do anything anymore.
I’ve tried the following things:
- clear Binaries / Intermediate / Saved files from my project
- uninstall Unreal Engine / Epic Launcher and reinstall them, alongside with
- clear temp data from AppData/Local/Unreal*
- clear all registry entries regarding Unreal Engine
- change DDS location from the BaseEngine.ini file
Is there something I am doing wrong? I didn’t have this problem before updating to 4.18. Or at least I didn’t notice it.
I’ve tried mostly everything I thought of, I don’t have anymore ideas, can any of you guys help me? Or at least point me in the right direction?
Here’s an excerpt from my disk usage(Windows performance monitor). This is after leaving the engine for more than 1h open.
I have no pop-ups / logs mentioning any caching mmechanism.
There are a lot of files which mention PHYSX, but I don’t really know if it’s normal or not.
Thanks,
Andrei