So once I’ve created a Blueprint Class based upon a C++ Class, I can assume that the Blueprint is being used in the Blueprint VM, but the underlying logic that I’ve written in C++ is still being utilized and the performance of this logic would be near or the same as a native C++ class, or does the mere fact of it being created with the Blueprint mean that the C++ logic performance is hindered in some way?
Thanks again for any help, sorry if I misinterpreted anything, I’m quite new to this haha