This article may help:
https://www.unrealengine.com/en-US/blog/optimizing-tarray-usage-for-performance
But are you sure there’s no other way to do what you’re trying to do?
Maybe you could start by changing from int
to uint8
?
This article may help:
https://www.unrealengine.com/en-US/blog/optimizing-tarray-usage-for-performance
But are you sure there’s no other way to do what you’re trying to do?
Maybe you could start by changing from int
to uint8
?