C++ structs not showing up in UE4 editor despite trying for hours.

That’s because structs are intended to be a collection of data that can be used anywhere. You can use it as a variable in any of your classes even:


UPROPERTY(EditAnywhere) FYourStructNameStruct StructStuff;

And all of it’s data will show up nicely in the details panel (even works in arrays).

FTableRowBase only makes it available for data tables, that’s all.

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