You can always use StaticLoadObject() outside of the constructor. E.g.
FString meshActorPath = TEXT("Path to your asset");
AStaticMeshActor* s = Cast<AStaticMeshActor>(StaticLoadObject(AStaticMeshActor::StaticClass(), NULL, *meshActorPath));
You can always use StaticLoadObject() outside of the constructor. E.g.
FString meshActorPath = TEXT("Path to your asset");
AStaticMeshActor* s = Cast<AStaticMeshActor>(StaticLoadObject(AStaticMeshActor::StaticClass(), NULL, *meshActorPath));