How exactly would you recommend comparing the 0-1 ratio of scrollValue to a data set of say 5,000,000 items? (All of my numbers are basically just me attempting to create something almost infinite if not entirely) I’ve tried converting floats to double and using the decimal as a number but I’m failing pretty hard. Here’s another post related. Issues with float mathematics (Can't add 0.000000000000000001 + storedfloat); - C++ Gameplay Programming - Unreal Engine Forums