why you so obsessed about it? ; p theres already a wall of text marathon on C++ vs C# here, which you also perticipate in so why make mess on thread about licencing issues of .NET
It really does not harm to implement C# and other langueges in to the engine via plugins thats biuty of UE4 plugin system which makes it extendable. I do aggre that C++ is the best for games, i do agree that some people here puking on C++ for no reason, but i dont see reason why not to give people option to use C# on a level of use of blueprint which defently have worse performence results and not to mention you will not be one using C# but them. And besides there already work in projects to male that happen, so i dont know why theres licenceing issue thread when it seems somebody avoided those issues already ; p