C#, Roslyn and Licencing

Thanks for your patience . The thread is interesting.

I’m a Unity developer that’s done a ton of work in C# and I’m trying to figure out if it’s time to jump ship. As a programmer of 20 years, I could switch to C++, but find C# much more fluid. Of course there’s a performance hit, but it’s not as dramatic as it used to be. In fact, I’d worry more about the render pipeline.

For most of us indies the performance hit is overshadowed by the efficiency boost, support-ability, and reusable libraries that exist for C#.

Anyway, great questions.