I like the way everyone completely ignores what I actually said; Unrealscript was managed and ran on top of the raw C++… Why was that? To allow the engine to be modded without access to the source, this isn’t for me, It’s to provide features for the game and if everyone would stop going off on tangents about how great C++ is and how I should “learn it” (When I’ve explicitly stated I’m not “replacing” C++ and that I am learning it before), I might get somewhere