I hear you but I don’t think Epic needs to be protected like this. They have the knowledge and they probably know how to prioritize. You’re polite about it (thanks man!) at least but some people just lose it…
That said, Tim has said in the past (on Reddit) that the chance for this happening is slim because of performance characteristics when unboxing and marshalling data between C++ and C#. Hopefully another good alternative comes out of this!