I am currently really interested in making something with online multiplayer content. For the beginning I want to start with something really basic, just to understand the fundamentials of online multiplayer programming using C++ in Unreal Engine 4.
So I own a root server running Ubuntu 18.04 Server (I don’t know wether I need something like this to make my game work). I just want to have two game clients opened on two different devices with nothing fancy, just two static meshes which can be moved via player input and which get updated on the other screen in real time (for getting a basic grasp on how things work).
What would be the very first steps to achieve that or where do I need to search for getting information about this?
I read alot about high level frameworks for MMOs but that not even what I want. I want to start really low, from scratch and make my project grow while I learn.
Any help is highly appreciated.
Thanks in advance!