Yeah - I’ve actually done the damaging part of the equation (I’ve got a collider that overlaps and then calls a damage function I’ve written on the character) so that’s good. My problem is I’m relying on a terrible placeholder animation and it feels bad, so I’m trying to work out montages leading into further attacks in a combo and moving the character (probably with root motion, but again, Couch Knights doesn’t seem to do this and that feels great)
Thanks for the tips though, I will search for it!