An advanced liquid material for Unreal Engine that utilizes depth and distance based features such as blur, ripples, undulation and much more.
VIDEO OVERVIEW: https://www.youtube.com/watch?v=Sph89lWfe4Y
CORE FEATURES:
Depth and distance based control to fade out certain features as the liquid surface gets closer to the surface of a landscape, object, etc.
Depth based blur
Depth based color
Depth based subsurface scattering
Distance based ripples
No simulation required
Fully dynamic
Easy to art direct and decipher instantiation