C-Media - Advanced Liquid Material Ed. 1

An advanced liquid material for Unreal Engine that utilizes depth and distance based features such as blur, ripples, undulation and much more.

VIDEO OVERVIEW: https://www.youtube.com/watch?v=Sph89lWfe4Y

CORE FEATURES:

  • Depth and distance based control to fade out certain features as the liquid surface gets closer to the surface of a landscape, object, etc.

  • Depth based blur

  • Depth based color

  • Depth based subsurface scattering

  • Distance based ripples

  • No simulation required

  • Fully dynamic

  • Easy to art direct and decipher instantiation