C++ Issues & multiplayer

I think the last message I sent went private on accident. I’m new to using this. So, I’ll just copy and paste my reply should others need the info…

I decided to look into what you were advising. I believe the first error I mentioned (exception 0x80131515) may had possibly been occurring due to me putting the UE Source Code on C drive and saving my projects to My documents. From now on, I’ll make it a point to keep my projects in the same folder as my UE Source Code. Also since I’m running windows 10, I went to my windows security and set all my UE projects as well as my UE Source Code to exclusions list. This though seems a bit tedious. Every time I create a new UE project. I’m gonna have to open up Window Security and add the new project to the exclusions list. Would it be possible to create a sub folder in the same folder as my UE Source Code, and add it to the exclusion list. Then any project I create from then on I could save there thus it would automatically get excluded. For example, save my UE Source Code on drive C. Then on the C drive create another folder called UE projects where I save all my UE projects and add it to the exclusions lists. Would that work?

I also looked into what you were talking about concerning plugins. I discovered that the Voxel plugin I was adding to my projects was the free source code. I had to get in touch with the creator, and he gave me links to the pro source code. Once I did that the Voxel errors went away. One thing I noted though is its impossible for me to create a C++ project. When I do this the Voxel errors occur. Yet I can’t add the Voxel files until I have a project created. Its like a chicken egg situation. The only solution I can come up with is first create the project as a blueprint project. Then I can access the project’s files and add the Voxel files. Once that’s done, I can create a new C++ class which forces the project to convert into a C++ project.

I really appreciate the help! You helped clear up a lot of things which were frustrating me. It appears that the problem wasn’t due to an internal computer issue. That’s a major relief. Though your mentioning solid state drives concerns me a little, since my computer doesn’t have SSD. I noticed it took my computer like 7 hours to build the UE source code the first time. I know its supposed to take a long time, but I believe 7 hours is way too long!