[C++] How to get/pass reference to bluprint's component

Thanks for replay. But since it’s a blueprint reference, I can’t cast it to my original class which this blueprint was based on - my reference is Blueprint’/My/Very/Long/Path.Path’

So in the end, I’ve got my UObject loaded without any way to cast it.

And this is actualy not answering my problem. I was asking if it’s possible to pass referance of an actor/component/other blueprint that is already attached to a new blueprint.