[C++]Getting Components from BluePrint using C++

As a side note - AActor::GetComponents templated on a component type. In case you need only one type of components you can write a much shorter version of your code:


	
TArray<UStaticMeshComponent*> comps;

hitActor->GetComponents(comps);
for (auto StaticMeshComponent : comps)
{
	StaticMeshComponent->SetMaterial(0, redMatDynamic);
	uIntersectedActorSMC = StaticMeshComponent;
	isGraySet = false;
}