[c++] Get Components By Tag Syntax

Maybe someone else needs this.
Your syntax should look like this:

const AActor * parent = GetOwner();

TArray MyArrowComponentArray2 = parent->GetComponentsByTag(UArrowComponent::StaticClass(), FName(“Arrow”));
for (UActorComponent * it : MyArrowComponentArray2)

{

Name = it->GetName();

UE_LOG(LogTemp, Warning, TEXT(“ARROW Name : %s”), *Name);

}

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