C++ Custom Custom Character Movement Component and Blueprint Runtime Error

Hey @mr8bittrip

If you changed the CMC of an existing class with an ABP created to work with the original CMC, those errors are expected. The ABP for the default Manny relies a lot on the default CharacterMovementComponent, which now would be nullptr.

Update the ABP or create a new one to adapt to your custom CMC.

At least that’s my best guess from the information on your post.