C++ created UMG widget don't display on Standalone Play.

As an example, here’s the barebones of how we load our HUD asset in our game:



	/** HUD UMG widget class. */
	UPROPERTY( Category=Widgets, EditDefaultsOnly )
	TSubclassOf<UUserWidget> HUDWidgetClass;

	/** HUD UMG widget instance. */
	UPROPERTY()
	UMyHUDWidget* HUDWidgetInstance;




void AMyHUD::PostInitializeComponents()
{
	Super::PostInitializeComponents();
	HUDWidgetInstance = CreateWidget<UMyHUDWidget>( PCOwner, HUDWidgetClass );
	check( HUDWidgetInstance != nullptr );
}