C++ Create A Simple Struct!

Ok corrected like that:



#pragma once

#include "Engine/StaticMesh.h"

USTRUCT()
struct MYPROJECT_API FMyStruct
{
	GENERATED_USTRUCT_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	UStaticMesh *Mesh1;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	UStaticMesh *Mesh2;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	UStaticMesh *Mesh3;

	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	float AFloat;

        FMyStruct()
		: AFloat(0.0f)
	{

	}
};


Should be like that. At some point my mind jumped to C# :). But I’m still receiving compile errors. If I create a class from the editor, it generates a .generated.h file. But since I create it from VS environment, there is no .generated.h file. Also in editor I cannot create a USTRUCT.