C++ Coding Error (MSB3073)

So on line 96

if(SpecHandle.IsValid))

should be

if(SpecHandle.IsValid())

Also to preempt add the OnRep function to the attribute uproperty like so

UPROPERTY(BlueprintReadOnly, Category = "Attributes", ReplicatedUsing = OnRep_Health)
        FGameplayAttributeData Health;

The ReplicatedUsing binds the OnRep function

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