C++ code does not update until editor is restarted

Thanks for the responses. I guess this is just one of the things to get used to with previous Unity experience. This does make me a bit more tempted to just do what I was planning to do in C++ in Blueprints instead since it seems less of a hassle. I will definitely remember this when working with C++.

Also is the compile button in the editor or the build solution option in VS preferred when programming in C++? I’ve heard different things and that one sometimes works over another.