@: I used that approach because was the only one I found as a guide, and it was just for learning proposes, but thanks for that tip!!! @alvarofer0020: The procedural tracing method is what I was Aiming from the beginning, but Master Kyp’s idea is a really good option in case the procedural one fails. I’m trying to emulate Outlast’s gameplay, the vaulting and climbing system isn’t as complicated as Mirror’s edge or Assassins Creed, ¿How would you guys do this???