C++ Camera Controlled Turrets

Hey Scorpio, sorry for the silence, life took up most of my free time so I haven’t been able to visit the forums for awhile.

So as to your issue I believe what the issue is just how the structure is built. The tutorial assumes that the turret and body will always be separate classes. If the body and turret are together as one object becomes one class. So what you want to do is anything I do in the turretbase classes, is to integrate it with the shipbase classes. Since the turret logic will need to reference the proper hierarchy. It’ll become slightly messy but I do have an old project that does this. You can abstract things out as you go, but in the situation your in, the best first step is to combine the shipbase and turretbase classes. Make sure to update any references to the turretmesh so it points at your turret bone.

Hope this helps! Again sorry for such a long delay in my response.