You’re not troubling me at all!
Now I’ve never used the skeletal mesh for a vehicle. Is there a specific reason why your using a skeletal mesh on a solid body? I believe it should work though, unless you need to make a skeletal mesh for the turret for it to be compatible, but again, that shouldn’t be a problem.
Now correct me if I misunderstood what your saying:
- Vehicle body works and drives when turret isn’t spawned onto the vehicle.
- Turret works well when it isn’t spawned onto the vehicle body.
- When the body and turret are put together (as in you spawn the turret in) nothing works, Turret wont move and you can’t drive the vehicle around.
Digging around I found this little excerpt on answerhub:
"to sum it up : Attach events doesnt work properly with "Skeletal mesh component " but they work fine with " Native skeletal mesh component " . and you cant solve this by parenting the " native skeletal mesh component " to the camera , since it cant be moved , renamed , deleted .well that seems like an issue to me anyway .
How to solve :move your skeletal mesh from “skeletal mesh component” to “native skeletal mesh component " then in graph of the character blueprint , add an “attach to” node and attach " native skeletal mesh” to camera when begin playing ."
It sounds like it could be an issue with how the skeletal mesh is set up. Also take a look at the following link, is this how you set up the sockets your trying to use?
Or do you have the sockets set up like in my tutorial?