C++ Build Failed; Fresh New Project.

Log started at 12/16/2022 13:27:10 (2022-12-16T21:27:10Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at G:\Development\Engines\UnrealEngine\Engine\Restricted\NotForLicensees\Programs\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\16029\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
G:\Development\Engines\UnrealEngine\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
C:\Users\16029\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
IOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=1499.0, CurrentVersion_Sdk=1497.1.14.1, Version_AutoSdk=13.3, CurrentVersion_AutoSdk=
Registering build platform: IOS - buildable: True
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Mac Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=1499.0, CurrentVersion_Sdk=1497.1.14.1, Version_AutoSdk=13.3, CurrentVersion_AutoSdk=
Registering build platform: Mac - buildable: True
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
TVOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=1499.0, CurrentVersion_Sdk=1497.1.14.1, Version_AutoSdk=13.3, CurrentVersion_AutoSdk=
Registering build platform: TVOS - buildable: True
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
HoloLens Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: HoloLens - buildable: True
Command line: G:\Development\Engines\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll “-Target=GameLiftTestEditor Win64 Development -Project="C:\Users\16029\Desktop\GameLiftTest\GameLiftTest.uproject"” “-Target=ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild
Log file: G:\Development\Engines\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
Deleting old log file: G:\Development\Engines\UnrealEngine\Engine\Programs\UnrealBuildTool\Log-backup-2022.08.07-15.23.06.txt

Using ‘git status’ to determine working set for adaptive non-unity build (G:\Development\Engines\UnrealEngine).
Waiting for ‘git status’ command to complete
Terminating git child process due to timeout
Generated code is up to date.
Generated code is up to date.
UnrealEditor-VisualStudioSourceCodeAccess.lib: Produced item “G:\Development\Engines\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UnrealEditor\Development\VSSCA\UnrealEditor-VisualStudioSourceCodeAccess.lib” doesn’t exist.
GameLiftTestEditor.target: Produced item “C:\Users\16029\Desktop\GameLiftTest\Binaries\Win64\UnrealEditor.modules” doesn’t exist.
GameLiftTestEditor.target: Produced item “C:\Users\16029\Desktop\GameLiftTest\Binaries\Win64\GameLiftTestEditor.target” doesn’t exist.
UnrealEditor-VisualStudioSourceCodeAccess.dll: Produced item “G:\Development\Engines\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.pdb” doesn’t exist.
Module.VSSCA.cpp: Prerequisite G:\Development\Engines\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UnrealEditor\Development\VSSCA\Module.VSSCA.cpp.obj.response is newer than the last execution of the action: 12/14/2022 09:22:44 vs 12/14/2022 05:00:40
dte80a.tlh: Produced item “G:\Development\Engines\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioDTE\dte80a.tlh” doesn’t exist.
UnrealEditor.version: Prerequisite G:\Development\Engines\UnrealEngine\Engine\Binaries\Win64\UnrealEditor.exe is newer than the last execution of the action: 12/15/2022 13:01:34 vs 12/14/2022 08:31:24
Checking for live coding mutex: Global\LiveCoding_G++Development+Engines+UnrealEngine+Engine+Binaries+Win64+UnrealEditor.exe
Checking for live coding mutex: Global\LiveCoding_G++Development+Engines+UnrealEngine+Engine+Binaries+Win64+ShaderCompileWorker.exe
Building GameLiftTestEditor and ShaderCompileWorker…
Using Visual Studio 2022 14.29.30146 toolchain (G:\Program Files\VS2022\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB free memory per action, 6.35 GB available: limiting max parallel actions to 4
Building 6 actions with 4 processes…
[1/6] Touch dte80a.tlh
Touch dte80a.tlh: Exited with error code 1
Touch dte80a.tlh: WorkingDirectory G:\Development\Engines\UnrealEngine\Engine\Source
Touch dte80a.tlh: C:\WINDOWS\system32\cmd.exe /C “copy /b “G:\Development\Engines\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioDTE\dte80a.tlh”+, “G:\Development\Engines\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioDTE\dte80a.tlh” 1>nul:”
[2/6] Compile Module.VSSCA.cpp cancelled
[3/6] Link UnrealEditor-VisualStudioSourceCodeAccess.dll cancelled
[4/6] Link UnrealEditor-VisualStudioSourceCodeAccess.lib cancelled
[5/6] WriteMetadata UnrealEditor.version cancelled
[6/6] WriteMetadata GameLiftTestEditor.target cancelled
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger) in G:\Development\Engines\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 387
at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in G:\Development\Engines\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 628
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in G:\Development\Engines\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in G:\Development\Engines\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
0.000
[504.163]