C++ AI controller

Hey !

Myself and my teammates are working on generic AI systems that can be controlled through blueprinted classes,
which will hopefully cover:

  • Melee
  • Ranged
  • Magic
  • The ability to switch between styles, etc.
  • Climbing (Quite difficult, especially with no spline actors existing at the moment)
  • Loot Drop Systems, etc (This one’s fairly easy! Pass a BP to be instantiated on death)

I’m hoping if we make enough of a generic template, that others can use it as a tutorial!
Should be working more on it in the next few weeks, and then we will make a Wiki page for it.

-