Hey !
Myself and my teammates are working on generic AI systems that can be controlled through blueprinted classes,
which will hopefully cover:
- Melee
- Ranged
- Magic
- The ability to switch between styles, etc.
- Climbing (Quite difficult, especially with no spline actors existing at the moment)
- Loot Drop Systems, etc (This one’s fairly easy! Pass a BP to be instantiated on death)
I’m hoping if we make enough of a generic template, that others can use it as a tutorial!
Should be working more on it in the next few weeks, and then we will make a Wiki page for it.
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