I’m experiencing this exact issue in Unreal 4.15.0.
If I use UPROPERTY(EditAnywhere) I have the issue that is described here (can view/edit the mesh transform but sections like “physics” don’t show any attribute) while if I use UPROPERTY(VisibleAnywhere) I get the issue Frozenfire pointed out.
I’m just attaching a UStaticMeshComponent to an actor:
//Add a mesh component
SpaceshipMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ThirdPersonSpaceshipMesh"));
I tried using a SceneComponent as root or the MeshComponent itself but the issue remain the same.
I didn’t get how exactly Frozenfire solved the problem, but I’m a bit confused about the fact that 1 year later there are still issues on such a basic thing.