/** The CapsuleComponent being used for movement collision (by CharacterMovement). Always treated as being vertically aligned in simple collision check functions. /
UPROPERTY(Category=Character, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = “true”))
UCapsuleComponent CapsuleComponent;
would be my recommended setting copied from character,
so this definitely should work,
since it didn’t work for you I can only think of one funky problem
which is if you create an object, then add a component
Unreal sometimes goes haywire, the only way for me to fix this so far is to recreate the object.
Try creating a new Actor of this class and see if this works.