C++ 4.19 Transition Guide

“yaaay for UE4.19”!
It broke my whole project - again! This is so annoying.

I’m now getting the error that there is now default constructor for the class FLocalVertexFactory in my custom VertexFactory. How do I resolve that?



class FPointCloudVertexFactory : public FLocalVertexFactory
{
public:

FPointCloudVertexFactory()
{}


Edit: resolved the error but now I get the following error during runtime:
Can someone help me?