C++ 4.19 Transition Guide

Trying to generate project files against 4.19 I get:


error CS0122: 'UnrealBuildTool.BuildConfiguration' is inaccessible due to its protection level

This is from a plugin bulid.cs with the following code:


Path.GetFullPath(BuildConfiguration.RelativeEnginePath)

It seems UnrealBuildTool.BuildConfigiration is no longer accessible from build.cs files? What is the correct way to get things like RelativeEnginePath in 4.19?