C++ 4.16 Transition Guide

custom Editor module fails to load

In my 4.15 Project I extended the Editor Module to implement custom Component Visualizers. After upgrading to 4.16 I managed to build my project with no errors and warninngs, however when I try to load my Project, i get the error "The following modules are missing or built with a different engine version: UE4Editor-MyProjectEditor.dll . Building from the messagebox fails: “try to rebuild manually” (which i just did :slight_smile: )
I can run 4.16 as long as i remove the code block from my .uproject file which enables the custom Editor module, and i also need to remove the “Source/MyProjectEditor” subfolder. Where can i find information about what needs to be changed to get it all working again? The new Project Templates don’t help in this case… any help is highly appreciated!