Hi,
I’m having problem with UTextureRenderTarget2D since 4.16.
On 4.15 I was accessing pixels values using
FTextureRenderTarget2DResource * textureResourceR = (FTextureRenderTarget2DResource *) RenderTargetRight->Resource;
TArray<FFloat16Color> ColBufferFloatR;
textureResourceR->ReadFloat16Pixels( ColBufferFloatR );
and then
value = ColBufferFloatR*.R;
Since the release of 4.16, both the access to Resource and the ReadFloat16Pixels are giving me compilation errors. Does somebody knows why ?
Secondary question as I use UnrealEngine to compile my C++ code (none of my IDE on Ubuntu succeeds on building the code), where can I see the compiler output ? The “show message log” button only gives me “Error: Failed to produce item: /home/…].so” but I cannot see where to find the detailed compiler output. (sorry for the noob question)
Thanks