C++ 4.16 Transition Guide

Just upgraded Able to 4.16 and it wasn’t too crazy (4.15 was WAYYYY worse). Change your Build.cs as others have shown, and fix up any now deprecated method calls.

@Sveitar, change your Add to AddUnique and you can filter out duplicate entries at that level. Granted the behavior probably shouldn’t have changed, but still - at least that will keep you going.



PlayableMaps.AddUnique(AssetList*);