I have these now:
using UnrealBuildTool;
using System.Collections.Generic;
public class BrickSpaceTarget : TargetRules
{
public BrickSpaceTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.Add("BrickSpace");
}
}
using UnrealBuildTool;
using System.Collections.Generic;
public class BrickSpaceEditorTarget : TargetRules
{
public BrickSpaceEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("BrickSpace");
ExtraModuleNames.Add("BrickSpaceEditor");
}
}
They’ve been simplified quite a bit in 4.16