C++ 4.16 Transition Guide

I have these now:


using UnrealBuildTool;
using System.Collections.Generic;

public class BrickSpaceTarget : TargetRules
{
	public BrickSpaceTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		ExtraModuleNames.Add("BrickSpace");
	}
}


using UnrealBuildTool;
using System.Collections.Generic;

public class BrickSpaceEditorTarget : TargetRules
{
	public BrickSpaceEditorTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Editor;
		ExtraModuleNames.Add("BrickSpace");
		ExtraModuleNames.Add("BrickSpaceEditor");
	}
}

They’ve been simplified quite a bit in 4.16 :smiley: