C++ 4.14 Transition Guide

I downloaded github version of 4.14 to facilitate your request only to realise that GetDefaultWindowMode is static, so Epic wont be able to make it virtual without removing its static status which then breaks its current usage in all projects.



/**   @return The default window mode when no mode is set */
UFUNCTION(BlueprintCallable, Category=Settings)
static EWindowMode::Type GetDefaultWindowMode();


This great fellow named @TheJamsh posted what you can do instead:

I think you two would like each other!

:heart:

Rama